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A Thief's Training
Master of Dromed Dec. 7, 2024
Thief 1 Fan Mission: A Thief's Training, Part 2 [Expert] [English]
Master of Dromed Dec. 4, 2024
Thief 1 Fan Mission: A Thief's Training, Part 1 [Expert] [English]
Garrett TMT April 1, 2024
THIEF FAN-MISSION: A Thief's Training | [Expert][German]
Konrad March 22, 2024
A Thief's Training - Thief Gold Fan Mission - @SirBittle
TafferBoy March 20, 2024
Tafferboy plays A Thief's Training

---------------------
A THIEF'S TRAINING
---------------------

A Thief Gold Fan Mission
by Snake

===================================================================
Title : A Thief's Training
Author : Snake
Contact : PM on TTLG forums or at the Dromed Discord server
Original date of release : 10 March 2024
Version : 1.3 (15 October 2024)
===================================================================

Cutty must be feeling generous, or guilty, as he threw me a bone
in lieu of any actual work. It seems Sigurd and Radbod, two of the
Downwinders’ best, have recently gone rogue. Word on the street is
they have a new employer, unlikely a warden but definitely someone
with deep pockets. Cutty tells me they were spotted last night
checking into the Hoofed Liar, a dilapidated inn located in
Chapelshade, a half-abandoned hamlet on the outskirts of the City.

Normally I would look down on poaching work from others, but the
rent is due, and Cutty has nothing else coming my way. It’s still
daylight, but I will have to leave now if I have any chance of
cutting Sigurd and Radbod off before they leave that inn. If I’m
lucky, they might still be sleeping, which will give me a chance to
figure out where they’re headed.

On the bright side, at least whatever I find is mine, that is, if
there is anything to find, and if I can get away with it...

===================================================================
* Notes *

- This mission is for Thief Gold, it will not work if you load it
in Thief 2.
- This mission mostly uses stock resources (except where listed below).
It is intended to be an homage to The Dark Project. The mission
should therefore be played without "upgraded" texture and object packs.
- This mission is not compatible with the Thief Enhancement Pack.
Playing it with the Enhancement Pack enabled can cause numerous clipping
object and missing texture errors.
- NewDark 1.27 or later is required.

===================================================================
* Play Information *

Game : Thief Gold
Level Name : A Thief's Training
File names : miss20.mis
Difficulty Settings : Normal/Hard/Expert
Equipment store : No
Map/Automap : Yes/No
New graphics : Yes
New sounds : Yes
New models : No
EAX Support : No
Multi language support : No (only English)
Briefing Video : No

===================================================================
* Construction *

Base : From scratch (excluding the limited Keeper's
Training area).
Build Time : 18 months.

===================================================================
* Playtesters *

- DirkBogan
- Jayrude
- LoudEmitter
- marbleman
- Walder

===================================================================
* Custom Resource Credits *

- Feuillade Industries (DirkBogan, DrKubiac, FireMage, marbleman,
Schlock, Prinxellier, Skacky) for the following Black Parade assets:
- Keeper voice sets (Daniel Thron, Goldwell, Matt Distraction)
- Keeper meshes
- Keeper glyph projectiles
- Some ambients
- Miscellaneous (some cleaned up textures and other improvements)

- Textures:
- Arx Fatalis
- Clive Barker's Undying
- Textures.com
- Thief Deadly Shadows
- DrKubiac (ruined textures from Lost Among the Forsaken)
- Yandros (Hammer banner)
- Undule
- Vigil (including map background template)

- Sounds:
- Pukey Brunster & Tannar for the Hammerite sermon (original
sound but combined into one file for The Scarlet Cascabel)
- marbleman for a cleaned up puffy.wav loop and improvement of
other ambient loops and sound design suggestions
- Other sounds from Thief Deadly Shadows and Public Domain
ambient loops downloaded from samplefocus.com

- The mission contains a large number of real paintings by the
following artists:
- Franz Ludwig Catel
- Antonello da Messina
- Jusepe de Ribera
- Karl Heilmayer
- Frans Hogenberg
- Hans Holbein the Younger
- Salomon Koninck
- Georges de La Tour
- Friedrich Carl Mayer
- Juan Mochi
- Rembrandt
- Titian
- Willem van Drielenburch
- Gerard van Honthorst
- Johannes Vermeer
- Pieter Bruegel the Elder

- Other:
- There is a slightly altered poem in the mission by William
Butler Yeats (All Souls' Night).
- Aelfwine's tomb contains an epigram based on one by the
Roman poet Martial.
- Fence object by Jason Otto.

===================================================================
* Thanks *

- My beta testers for their time and valuable input.
- marbleman for looking at v1.1 as well.
- vfig for providing the script to enable secrets to be recognised
and counted in Thief Gold, along with many other answers and
queries to questions raised on the Dromed Discord.
- RippedPhreak for putting me on the right track to fix the statue
heads frobbing issue.
- The many other Dromed Discord members who helped me with queries,
too many to name.
- Nick Dablin for his Dromed Tutorial, the mission would not be
released without it.
- Vortex85 for his YouTube Dromed series, helped me out a lot towards
the end for things like objectives and packing the mission for
release.
- All the people at TTLG and the decades of knowledge still stored
there. I found answers to many questions by searching there first.
- Melan and Feuillade for inspiration.
- Looking Glass Studios.

===================================================================
* Version history *

15 October, 2024 (1.3)

- The changes noted below in v1.2 have been removed, with the statue
head puzzle bug now completely solved via a jointed lever object,
kindly created by vfig. Statue heads now behave as levers and the
puzzle combination/head rotation locations cannot be broken, they
always remain in sync.
- Flee points added to mission.
- Keeper spellcasters now flee on low health, not threat.
- Secret armoire door in the inn now has Block Frob property.


3 August, 2024 (1.2)

- Statue heads are no longer frobbable and are now instead directly
controlled by switches. This eliminates all bugs related to the
statue head puzzle.
- **SPOILER* A new, almost invisible secret switch added to the
Chapter House to allow the player an alternative entry to the
Restricted Library should the statue head puzzle still fail somehow.
This is not the intended route and the player will only be made
aware of this should they encounter a bug with the statue head puzzle
to allow them to progress without starting over (absent a save file).

3 May, 2024 (1.1):

- The spam frobbing issue with the statue head puzzle has been fixed
via NVscripts, preventing statue heads from being frobbed while
rotating, ensuring the combination to open the gate and the statue
head positions are always in sync.
- Sliding door handles now have tweq movements when being lockpicked.
- Notes page appears from the start of the mission, before the map is
acquired.
- The carry body graphic when carrying Keepers has been updated.
- Pedestals have a higher weight threshold preventing them from moving.
- One of the crypt traps is now based on a bounds trigger instead of a
pressure plate to make it more responsive.
- One readable inconsistency fixed.
- Some AIWatchObj patrols have had radius increased to ensure patrol
stops when required.
- Added a briefing video.


10 Mar, 2024 (1.0):

Initial release.


===================================================================
* Copyright Information *

This level is © 2024 by Snake.

Distribution of this level is allowed as long as the archive
and this file are kept intact.

This level was not made and is not supported by
Looking Glass Studios or Eidos Interactive.

===================================================================




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