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Hucklebarry
Pressed and Overdue
Hucklebarry Sept. 16, 2026
Author Playthrough 100% with commentary
Garrett TMT Sept. 9, 2026
THIEF 2 FAN-MISSION: Pressed and Overdue | [Experte][German]
Master of Dromed Sept. 3, 2026
Thief 2 Fan Mission: Pressed and Overdue - Part 4 [Expert] [English]
Master of Dromed Sept. 2, 2026
Thief 2 Fan Mission: Pressed and Overdue - Part 3 [Expert] [English]
Master of Dromed Sept. 1, 2026
Thief 2 Fan Mission: Pressed and Overdue - Part 2 [Expert] [English]
Master of Dromed Aug. 31, 2026
Thief 2 Fan Mission: Pressed and Overdue - Part 1 [Expert] [English]

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September 1st, 2026
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Author: Hucklebarry
Contact info: webhuck@gmail.com
Homepage: N/A
Date of release: August 2026
Version 1.1 Original Release

Changes to 1.1:

Made a switch a little easier to see (it wasn't intended to be hidden, it was just in a dark area)
Made some notes a little clearer about one objective
Changed one sidequest reward so the item wouldn't stack and make an objective not possible if done out of order.
Fixed a typo in the briefing video.
Renamed 2 quest items to properly match their objectives. (they are no longer swapped).
Converted .wav to .ogg audio files to save over 200MB on the download.
Deleted extra rat to remove confusion
Make certain door type not bashable
Make items stackable (food trays, champagne, wine, and cake)
When a quest is finished to collect several items, those items will be removed from your inventory to free up the space (but only after finishing the quest). Assume Garrett burned them ;)

Known issues: The game may hitch occasionally when changing environmental audio since swapping to .ogg. If it becomes too severe I may change back in a later update. Will monitor.


Description:

Life has been getting difficult. The city watch has obtained a printing press and posters of my smiling face are showing up everywhere. Its hard to lay low when everyone recognizes you. I'm going to break into the city watch and find a way to dismantle that machine. There is also talk of a new library in town. Might as well find out why its all anyone is talking about anymore. Of special note are 3 books called the tomes of ritual. Surely the library would be a good place to start. Having my share of rituals, its a good idea to steal first and ask questions later. Of course when I'm done, I'll need to get out and grab plenty of baubles along the way.

Of note: I am not a master architect like many modern mission builders are showcasing today. This can be considered a throwback style mission just hoping to provide some classic ambiance and fun within the Thief world. Its intent is to be more of a loot hunt than in providing jaw-dropping visuals. There is a spoilers folder with all secrets, loot, and a brief walkthrough but consider them to be extreme spoilers.


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* Play Information *

Game: Thief 2
Mission Title: Pressed and Overdue
File name: miss19.mis
Difficulty Settings: yes
Equipment store: yes
Map / automap: no/no
New graphics: yes
New sounds: yes
Multi language support: no

Briefing : yes

Difficulty levels: Easy, Normal, Hard. Not very difficult overall.

* Construction *

Base: From scratch.
Build Time: According to Dromed = 200 hours. Doesn't mean it will look good or play perfectly, but great effort was put into making it enjoyable.

* Beta Tester *

Plibb

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* Loading information *

AngelLoader ready. File name Pressed and Overdue.zip

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* Copyright *

Completed in August 2026, this mission is for all to enjoy. I hope you do! I relied on many tutorials and comments from the tremendous Thief community. I also scoured the interwebs looking for custom objects and artwork to include and since that was a test of my sanity to find things in 2026, my efforts to credit those might fall short. This is not intentional, it is just really difficult to find things made for Thief. (there are so many dead links, redirects, misinformation, etc. and when you finally do find something and import it you find out it doesn't work anymore, so you delete and start all over). My best effort to credit those whose work I used is below. Please let me know if I left you out and I will gladly give you the credit you deserve. My understanding based on readme files and permissions found on websites is that all of the objects and textures I imported were free to use in new FMs. Again, please let me know if I borrowed in error.

Special thanks to John9818a and R Soul for help with implementing some odd keys. R Soul's squirrel script is included. Again, THANKS!!!

https://hulub.ch/customstuff_p3.php
http://dejtom3.freehostia.com/index3fanworks.html
http://www.wearytaffer.com/NV/
https://www.thiefmissions.com/tafferstavern/Textures.htm
http://thief.washboardabs.net/models/
http://www.wearytaffer.com/?tul=obj
https://www.thiefmissions.com/targa/
https://catmanofiowa.com/RSoul/obj.html
https://download.thiefguild.com/archive/thief-object-repository/
https://download.thiefguild.com/res/objects/t1-t2/ (Great new additions by Dale and R Soul... thanks for making and sharing these!)

Also thanks to those helpful people on TTLG and Discord for being patient and answering questions they have likely answered hundreds of times before.

Door Object:
Team CoSaS. Textures by Redleaf, Saturnine, CRC, & Digital Nightfall. Directed, Organized, and Released by Digital Nightfall.

Light Objects:
Team CoSaS. Objects by Schwaa, Phandom, SilentSleep, Yametha, & Digital Nightfall. Textures by Phantom, Schwaa, and Digital Nightfall. Directed, Organized, and Released by Digital Nightfall.

Desk Object:
Team CoSaS. Objects by Schwaa, pkaa, redleaf, & Digital Nightfall. Textures by redleaf & Digital Nightfall. Directed, Organized, and Released by Digital Nightfall.

Double Drapes:
Team CoSaS. Objects by redleaf. Textures by redleaf. Directed, Organized, and Released by Digital Nightfall.

Bookcases:
Team CoSaS. Objects and some texture work by Yametha. Directed, Organized, and Released by Digital Nightfall.

Loot:
Team CoSaS. Objects and textures by Eshaktaar, tdbonko, pkaa, Christine, Nameless Voice, and Digital Nightfall. Directed, Organized, and Released by Digital Nightfall.

Ancient lever and button:
Ancient Button and Lever by Eshaktaar (Website: http://www.hulub.ch/)

Angel Statue:
TDBonko (Dejan Tomic)

Museum Pedestal:
Museum Pedestal by Eshaktaar

Claw table:
This model is copyright ©2002 by Nameless Voice.

Sarcophagus:
Sarcophagus by Eshaktaar

Shield:
TDBonko (Dejan Tomic)

Bucket filled with water: (c) by von.Eins, 2001
Clock: (c) by von.Eins, 2001

Textures from DedX project.

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Permission is granted to freely play and distribute this level. If any pieces are usable to you, you are also allowed to use them, respecting the original authors where applicable.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.




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★ 5.35 / 10
by 31 ratings
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