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Night at the Garden Estate

===================================================================================

Title : Night at the Garden Estate
Author : John Denison
Contact Info :
Date Finished : November 1, 2026 Final 1

Briefing : You were hired to take care of a rather strange job.
You need to break into the manor and destroy a pot of
experimental fertilizer that the manor lord made. There
is also a fine collection of gold statues that you would
like to make yours, at least until you can get a fence to
take them off of your hands. You've been to mansions before
so this job should be straight forward, or is it?

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Handlung :Man hat Dich für eine seltsame Aufgabe angeworben, nämlich
in ein Anwesen einzubrechen und einen Behälter mit
Versuchsdünger zu zerstören, den der Hausherr entwickelt
hat. Ferner möchtest Du eine kostbare Sammlung Goldstatuen
einsacken, zumindest wenn Du einen Hehler findest, der sie
Dir abnimmt. Du hast nun schon etlichen Anwesen einen
Besuch abgestattet, daher sollte es Routine sein, oder?


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* Playing Information *

Game : Thief 2: The Metal Age
Title :
File Name : miss27.mis
Difficulty Settings : Yes
Equipment Store : Yes
Map : Yes
Auto Map : No
New Graphics : Yes
New Sounds : Yes
Multi-Language Support : EN/DE

Briefing : No
Length : n/a
Size : n/a

Difficulty Level Info : Normal, Hard, and Expert

* Construction *

Base : Started from scratch
Build Time : too many years




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* Loading Information *

FMSel ready.
This FM was made with Dromed 1.27 and requires the latest release of NV Scripts,
Squirrel and Public Scripts.

===================================================================================

* Copyright Information *

I only take credit for the design of my mission. All of the original textures,
objects, scripts, conversations, etc. are original Looking Glass Studios and/or
EIDOS property.

The new textures in this FM are credited to David Guerra at
http://www.davegh.com/index.php/en-us/

Several objects are custom made by me or were modified stock objects.

Christine Schneider - Bottles, Dishes, Drapes, Furniture, Light Fixtures,
Logs, Paintings, Pastries, Pedestals, Plants, Small Statue, Vases, Wicker Basket

Daraan - Pillar
Elvis - Iron Stove
Eshaktar - Sponge, Victrola, Violin
Firemage - Grain sacks
Jason Otto - Grouped Bottles, Fences, Fire
john9818a - Easel, Fan, Hammer Icon Shadows, Washboard, Wash Stand
LarryG - Copper Cookware, Gold Figurines, Ratty
Nameless Voice - Bathtub, Wicker Basket
Nicked - Small Chandelier, Yellow Lantern, Stone Urn - textures from cgtextures.com
PinkDot - Bookcases
Redface - Books
R Soul - Fireplace Logs, Roulette Table, Wall Spotlight, Wheel Barrow
Schwaa - Sink, Toilet, Toilet Paper
Sluggs - Purple Lamps, Trees, Wrench
SoulTear - Potato Bag
TDBonko - Sculpture
Team CoSaS. Textures by Digital Nightfall. Object by Saturnine & Zombeh. Directed,
Organized, and Released by Digital Nightfall. - Tiffany Lamps

Team CoSaS. Objects by Schwaa, Phandom, SilentSleep, Yametha, & Digital Nightfall.
Textures by Phantom, Schwaa, and Digital Nightfall. Directed, Organized, and
Released by Digital Nightfall. - Light Fixtures

The Watcher - Small Gas Light

Vigil - Cobwebs - Alun Bestor (www.washboardabs.net/thief/)
Von Eins - Wood Railings, Wood Posts

Gigagooga - Thunder wavs

I apologize if I missed crediting anyone for the use of their custom work.

Thanks to beta testers lordhern, and Plibb. :) I really appreciate everyone's help and suggestions.
Without their help this FM wouldn't have made it off of the ground.

Thanks to Zappenduster for the German translations.

Thanks to Gloria Creep for writing the walkthrough.

Thanks to everyone at the Dromed Discord and TTLG forums for their help!

Distribution of this FM is allowed as long as the complete zip file remains intact.

This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.





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